Multiverse - changing the < virtual > world


PRESS RELEASE

MULTIVERSE BEGINS DEVELOPMENT OF TITANIC VIRTUAL WORLD

3D World Based on Academy Award-Winning Director James Cameron's Historical Research Offers Pioneering, Virtual Experiential Learning

HOLLYWOOD, CA (September 3, 2008) - Multiverse, a leading provider of virtual world development technology, and James Cameron, today announced Places in Time: Titanic, an educational virtual world based on the historic Titanic voyage. Places in Time: Titanic will provide the opportunity for immersive research and exploration on the ship's construction, maiden voyage, and on contemporary expeditions to study the wreck. Incorporating original digital footage, computer models, and encyclopedic data created and assembled by James Cameron, the world will be offered to the global online audience free of charge.

"I've always wanted to let people see what it was like to sail aboard Titanic, to really know the ship, the passengers, and their place in history," said Academy Award-winning director James Cameron. "With Multiverse, the technology finally exists to offer this very personal experience."

Places in Time: Titanic will launch as a new destination within the company's consumer-accessible virtual world, Multiverse Places. Once complete, the project will combine qualities of massively multiplayer online games and virtual worlds into a new form of experiential learning. Virtual explorers will have the ability to experience Titanic in real and condensed time, easily move from one event to another, and—through their own actions—affect the world around them, enriching the experience for everyone.

"We're not simply creating a place for someone to go," said James Cameron, a member of the Multiverse Advisory Board. "We're creating a journey for them to go on that will both be exciting and educational."

Development plans call for the creation of several unique instances of the virtual Titanic. "Virtual worlds are the 21st-century way to learn," said Corey Bridges, co-founder and executive producer, Multiverse. "Educational tools as we know them now will fundamentally change in the next decade. What we currently call 'gameplay' will be a significant part of a more personalized learning experience."

The Multiverse Platform is the foundation for the pioneering project because of the technology's ability to connect multiple worlds, and places in time, all through the Multiverse World Browser, the company's innovative, free, and downloadable consumer application. The company’s no-cost development toolkit has been downloaded by some 25,000 developers worldwide.

ABOUT THE MULTIVERSE NETWORK, INC.
The Multiverse Network, Inc. is creating a network of online video games and other 3D virtual worlds. Its unique technology platform will change the economics of virtual world development by empowering independent game developers to create high-quality, Massively Multiplayer Online Games (MMOGs) and non-game virtual worlds for less money and in less time than ever before. Multiverse solves the prohibitive challenge of game creation by providing developers with a comprehensive, pre-coded client-server infrastructure and tools, a wide range of free content - including a complete game for modification - and a built-in market of consumers. The Multiverse Network will give video game players a single program - the Multiverse Client - that lets them play all of the MMOGs and visit all of the non-game virtual worlds built on the Multiverse platform. For more information about the company, please visit www.multiverse.net.


Media and Analysts, please contact: media@multiverse.net